Markup for pedestrian simulation


Walls are objects, which peds cannot cross. They define walls and obstacles present in the simulated space. Use these three markup shapes to draw walls on top of your drawing:

  Wall - Use it to draw walls of complex forms (e.g. the exterior wall).  

  Rectangular Wall - Use it to draw rectangular areas non-accessible by pedestrians (e.g. working space, etc.).

  Circular Wall - Use circular wall to draw circular obstacles inside the simulated area (e.g. columns, pools, fountains, etc.)

Target Line

  Target Line is used in all pedestrian models since it defines the place where pedestrians appear in the simulated space. You can also use target line to draw the destination of the pedestrian movement and pedestrians waiting location (however, they can also be defined with areas and points). Target line is also used when you simulate how people go from one ground to another.


  Service with Lines - Used to define service(s) with queue lines where pedestrians wait until the service becomes available.

  Service with Area - Used to define service(s) with electronic queue, when pedestrians wait in the office area neighboring the service(s) until the service becomes available. 


Using Area you can draw escalators, moving lines, stairs, revolving doors. Area can be also used to graphically define the place where pedestrians appear in the simulated space; destination of the pedestrian movement, and pedestrians waiting location.

There are two markup shapes you can use to draw areas in pedestrian models:

  Rectangular Area 

  Polygonal Area 

Use Polygonal area when your area has complex form. If your area is rectangular, use Rectangular area instead.

You can add  Attractors inside an area. Attractor allows controlling pedestrians location inside an area. If the area defines the destination of the pedestrian movement (is referred by PedGoTo), attractors define exact target points inside the area. If the area defines the pedestrians waiting location (is referred by PedWait), attractors define exact points where pedestrians will wait inside the area.


  Escalator Group. Animation shape for a group of parallel escalators. To simulate how pedestrians are transported by escalators, you insert Pedestrian Library block PedEscalator in the flowchart. 


  Pathway. Pathway is used to restrain pedestrian movement with a walking corridor. When moving along the pathway, pedestrians try to keep within the pathway bounds. However, if the pathway is overcrowded, pedestrians may easily cross its borders and walk nearby. Pathway borders do not act as walls. Pathway just defines the movement guideline. One of the most frequent use cases of the pathway is separating opposite pedestrian flows, e.g. in underground passage. 

Pedestrian Density Map

  Pedestrian Density MapShows the pedestrian density map. You will see that as pedestrians move in the simulated space, the layout is gradually painted in different colors. The color of every point of the space corresponds to the current density in this particular area. The density map is constantly repainted according to the actual values: when the density changes in some point, the color changes dynamically to reflect this change. In case of zero density the area is not painted at all.

Ped Flow Statistics

  Ped Flow StatisticsThis element collects statistics on pedestrians crossing the drawn cross-section.