Walls are objects, which pedestrians cannot cross. They define walls and obstacles present in the simulated space. Use these three markup shapes to draw walls on top of your drawing:
Use it to draw rectangular areas non-accessible by pedestrians (e.g. working space, etc.).
Circular Wall - Use circular wall to draw circular obstacles inside the simulated area (e.g. columns, pools, fountains, etc.)
Target Line is used in all pedestrian models since it defines the place where pedestrians appear in the simulated space. You can also use target line to draw the destination of the pedestrian movement and pedestrians waiting location (however, they can also be defined with areas and points). Target line is also used when you simulate how people go from one level to another.
Service with Lines - Used to define service(s) with queue lines where pedestrians wait until the service becomes available. This element comprises individual queue line and service elements. Queues can be realized as either straight lines or serpentine queues (typically used in airport check-in areas).
Service with Area
- Used to define service(s) with electronic queue, when pedestrians wait in the office area neighboring the service(s) until the service becomes available. This element comprises individual
Using Area you can draw escalators, moving lines, stairs, revolving doors. Area can be also used to graphically define the place where pedestrians appear in the simulated space; destination of the pedestrian movement, and pedestrians waiting location.
Use Polygonal area when your area has complex form. If your area is rectangular, use Rectangular area instead.
You can add Attractors inside an area. Attractor allows controlling pedestrians location inside an area. If the area defines the destination of the pedestrian movement (is referred by PedGoTo), attractors define exact target points inside the area. If the area defines the pedestrians waiting location (is referred by PedWait), attractors define exact points where pedestrians will wait inside the area.