Defining animation scale
Quite often we cannot animate large objects
(warehouses, railway stations, etc.) in their actual size.
That is why when animating such
objects we reduce their sizes several times, i.e. scale the
of the objects being modeled.
With the special element Scale
you can set the scale of the animation, i.e. the ratio of the
object's animation to the actual size of the object. Actually the scale
is set as a ratio of pixels of the animation to the physical units of
You can see that there is always a chosen unit of length
to pixel correspondence notice under the scale element for your
There are two alternative methods to set the animation
scale through use of the element Scale:
- Taking into
consideration the dimensions of the animation figure. This mode is
used when the scale of the animation is associated with the object's
correspondence between physical units of length and
pixels of model’s animation.
This mode is used when you select the optimal scale on your own.
scale once for all the shapes on the agent diagram,
so there can be only one ruler on the agent diagram. However,
different agents may have different scales.
You can use the Properties
view to set the required scale, or drag its end to set the number of
pixels that should correspond to one unit of length. There are two
modes that you can use to set up the scale. In the Properties
view of the scale, you will find the property Scale
is: Defined graphically
or Specified explicitly:
- The Defined graphically
option is the
default choice for the scale. And also by default, the Ruler length corresponds to 10 meters. It means that if you
drag the ruler end in the graphical editor, its length will remain
conventional 10 meters,
and the number of pixels will be divided by ten to define how many
pixels are in one meter. So, to change the scale, drag its square
handle or change the Length, pixels
property. Since the ruler length itself
change (it remains 10 meters) the scale will change when the number of
pixels it covers changes.
- Another way is for the scale to be Specified explicitly. In this case,
to change the scale, specify the number of pixels that correspond to
one unit of length in the Scale
field located below. Choose the required unit of length
dropdown list on the right-hand side. Now, even if you change the
Length, pixels property here, the scale itself will remain the
To set the scale of agent
animation according to its real size
Let us define the scale, for instance, for a
train car animation in the model.
- Move the
diagram down and you will find the
Scale element located
on the agent's diagram.
- Move the scale ruler so that it coincides exactly with the
animation figure length. First, position the scale along the figure.
To move with pixel precision, hold down Alt key while dragging the
element with the mouse. We can also recommend you also to zoom the
graphical editor diagram using the Zoom In toolbar
- Match the end points of the ruler with the figure
length. Stretch the scale ruler by dragging its end with the
mouse. We again recommend holding down the Alt key while
- Now set the required scale. In this particular case the train car
real length corresponds to 27 meters. Go to the ruler Properties view. Leave the Scale: Defined graphically option selected. Specify 27
the Ruler length corresponds to field below.
- You can see that the dimensions are the same now on both
dimension lines. Now you can easily set object lengths and distances
for a given type of agent, and AnyLogic will use the scale that you
have set here.
we run the model now, we will get realistic size right away:
– If selected, the scale is also visible on the upper
where this agent lives.
Lock – If selected,
the scale is locked.
shapes do not react to mouse clicks - it is impossible to select them
in the graphical editor until you unlock them. It
is frequently needed when you want to prevent editing this shape while
other shapes near it.
– Here you specify
whether the shape is
on the animation at the model runtime, or not. Using the control,
pixels – The length of
the shape on an agent's diagram, in pixels.
Here you can choose how this element defines the scale of your model's
graphically - Use
this mode if you know the real size of the objects that the animation
- Use this mode if you know the
exact scale for this agent's animation.
AnyLogic supports both popular measurements: metric system (units of
length: cm, m, km) and English (inches, feet, miles).
– X-coordinate of the Scale element.
– Y-coordinate of the Scale element.
– The rotation angle of the Scale element.
animations on GIS map