3D Object element enables AnyLogic users to import ready-to-use 3D models created with the help of any third-party 3D graphics packets into their models.
3D object supports 3D models created in Collada (.dae) file format.To add a 3D object onto your presentation
Name – The name of the object. It is used to identify and access the object from code.
Ignore – If selected, the object will be excluded from the model.
Visible on upper agent – If selected, the object will be also visible on the upper agent where this agent lives.
Lock – If selected, the shape is locked. Locked shapes do not react to mouse clicks - it is impossible to select them in the graphical editor until you unlock them. It is frequently needed when you use your shape as a background image for your animation and you want to prevent editing this shape while drawing other shapes over it.
Visible – The object visibility. The object is visible when the specified expression evaluates to true, otherwise it is not visible.
File – The name of the file containing 3D object that is displayed by this shape. To choose a file, use the Browse... button. The button to the right allows to switch between the absolute and relative file path.
Resize automatically to match agent scale – If selected, the object will be resized automatically to make it correspond to the agent scale. If you change the agent scale afterwards, the object will be resized accordingly. In the AnyLogic preferences, you can set resizing to be performed automatically on adding a new 3D object.
- Here you can adjust the size of the 3D object by the specified percentage. If
Resize automatically to match agent scale
option is selected, additional scale will be still applied. Another way
to resize the object is to select it in the graphical editor and drag
the handle located in the bottom right corner of the object.
If you need to specify a fractional value, you should switch the Additional scale field to dynamic value editor. Note that the dynamic value that you provide will be applied during the model run, i.e. your changes will not be immediately reflected in the graphical editor.
Orientation - Here you can set the orientation of the 3D object in the 3D scene: the object's upper side, etc.
Here you can define colors of the object if they are available for editing.
Level – Level to which this object belongs.
X – X-coordinate of the far lower left corner of the object.
Y – Y-coordinate of the far lower left corner of the object.
Z – Z-coordinate of the far lower left corner of the object.
Rotation Z – The rotation angle in XY plane (in angles or radians).
Show in - Here you can choose whether you want the object to be shown both In 2D and 3D animation or in 2D only, or in 3D only.
Replication – The replication factor of the object. Here you specify the number of copies of the object to create. If you leave this field empty, only one object will be created.
Show name – If selected, the object name will be displayed on the presentation diagram.
– Here you can choose how the 3D object's own lights are handled during the model run:
Ignore scene lights – If selected, this object won't be illuminated by any external light sources.
All 3D object files added to your model will be copied into the model folder. In case you copy your model elsewhere, all image files will be copied as well with the model.
Creating 3D animation
API Reference: Shape3DFigure Class